- #How much is the shivering isles mod#
- #How much is the shivering isles full#
- #How much is the shivering isles plus#
Pete Hines: The events in Oblivion take place at the end of the third era, and the end of any era is always a time of big change in the world of The Elder Scrolls.
#How much is the shivering isles plus#
And because it’s an expansion it allows you to continue playing with this character you’ve invested so much time in, or create a whole new character just to play Shivering Isles, plus you can go back to Tamriel and keep playing the original Oblivion quests.Ĭan you explain how the Shivering Isles are linked to the plot and world of Oblivion?
#How much is the shivering isles full#
We knew that any expansion would have to have at least as many hours of gameplay as most full games have, or else we’d look bad. With Oblivion we made a game that has well over 200 hours of gameplay. We hear Shivering Isles will add over 25 hours of gameplay to Oblivion - surely you could have released it as a fully-fledged sequel?īruce Nesmith: I actually think 25 hours is a conservative estimate. It will be something new and fresh, especially for those players that have dedicated many hours to Oblivion. We think our players are ready for something big and grand. We had always planned on doing a major expansion, just like with did with Morrowind, so we’ve been working on it since Oblivion went gold. And as I said above, the more gameplay in the DLC, the more our fans seem to like it. Why is the time right for Shivering Isles?īruce Nesmith: Well, we’ve released a lot of smaller downloadable content pieces, and even a moderate sized one with Knights of the Nine. The more gameplay a DLC has, the more popular it is. The biggest lesson that we’ve learned from the DLCs is that players are hungry to play. Now I have a hard time imagining making a game without them. We were really excited to be able to create official mods, i.e.
#How much is the shivering isles mod#
We had a great mod community with Morrowind, but it was limited to the PC. Was this always part of you plans, and what has your experiences taught you about console DLC?īruce Nesmith: We always knew we would do DLC. You've shown great commitment to Xbox Live Marketplace DLC.
We have a great team here that is dedicated to making the best possible games. One of our catch phrases here is “great games are played, not made.” It was never truer than it is with Oblivion.
How proud are you that people are still playing Oblivion a year after release, sometimes racking up 100s of hours of playtime?īruce Nesmith: It’s the highest praise that any developer can receive. Pete Hines, Vice President of Marketing, Bethesda and Bruce Nesmith, Design Director at Bethesda are our two objects for this interview. Inside you'll find alot of thoughts about the Oblivion era, upcoming DLC, Isles game time, images with world map and much much more. It'll be released on the 27th of March, and will cost 2400p on the Marketplace. Thanks to the XCN, we got a new interview - this time with Bethesda, about their upcoming The Elder Scrolls IV: Oblivion expansion, named Shivering Isles.